Epic Games started a social media campaign against the iPhone maker by releasing a parody of Apple's iconic "" commercial in its video game, and soon the hashtag " FreeFortnite" was trending on Twitter. Gamers with hundreds of thousands of YouTube followers took to the video-streaming platform and other social media platforms to share their thoughts on the situation and show their support. In a statement on Thursday, Apple said "Fortnite" was removed because Epic had launched the payment feature with the "express intent of violating the App Store guidelines" after having had apps in the store for a decade.
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After releasing one game under that name, ZZT , Sweeney renamed the company to Epic MegaGames in early "to make it look like we were a big company" even though it had no other employees or offices. They additionally published titles by other developers such as Epic Pinball by Digital Extremes and Tyrian by Eclipse Software. Epic also slowly expanded in size, reaching 8 employees by Beginning with the game Fire Fight , Epic ceased its publishing and self-publishing operations, and after the release and success of Unreal renamed itself in to Epic Games and moved to Raleigh, North Carolina ; it and a temporary office in Canada during Unreal ' s development were the first time the company had a central office for their employees. In the company launched its Gears of War series of games, and in the company moved into mobile games with the Infinity Blade series after purchasing Chair Entertainment. Epic returned to retail publishing in for its own titles, and has solely self-published since. In addition to games, Epic develops and licenses the Unreal Engine , which is also used as the game engine for many of its own games. Sweeney describes the history of the company in four eras: The shareware era from founding through as the company grew to 15 employees; the Unreal era from to as the company focused on developing that franchise through external publishers and grew to 25 employees; the Gears of War era from to as the company shifted focus to console games and grew to around employees; and the current era where the company has moved back to PC games and self-publishing, spinning off or closing some of its subsidiary developers such as People Can Fly and Big Huge Games. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.
Epic Games, Inc. The company was founded by Tim Sweeney as Potomac Computer Systems in , originally located in his parents' house in Potomac , Maryland. Moving their headquarters to Cary in , the studio's name was simplified to Epic Games.